Town: Eg Zärf Vädvo

Eg Zärf Vädvo

Eg Zärf Vädvo
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLälhulål Kingdom
Sub ProvenceSnowshade Dutchy
RegionThimê-kêthê Woodlands
Founded1531
Community LeaderJarl Grammyl Phodnezerf
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation11124 m (-6453 ft)
Average Yearly Precipitation106 cm/y (41 in/y)
Population1308
Population Density261 people per km2 (654 people per mi2)
Town AuraMysticism
Naming
Native nameEg Zärf Vädvo
Pronunciation/zərf/ /vədˈvo/
Direct Translation[white] [reptile]
Translation[Not Yet Translated]

Eg Zärf Vädvo (/zərf/ /vədˈvo/ [white] [reptile]) is a subtropical Town located in Snowshade Dutchy, Lälhulål Kingdom, within the United Kingdom of Undermountain.

The name Eg Zärf Vädvo is derived from the Dwarven language, as Eg Zärf Vädvo was founded by Skotgreagit Ÿwesshod, who was culturaly Dwarvern.

Climate

Eg Zärf Vädvo has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Eg Zärf Vädvo receives an average of 106 cm/y (41 in/y) of precipitation, most of which comes in the form of rain during the spring. Eg Zärf Vädvo covers an area of nearly 5 km2 (2 mi2), and an average elevation of 11124 m (-6453 ft) above sea level.

Overview

Eg Zärf Vädvo was founded durring the early 16th century in winter of the year 1531, by Skotgreagit Ÿwesshod. The establishment of the new community went well, with no major obsticles durring construction.

Eg Zärf Vädvo was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Eg Zärf Vädvo is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Eg Zärf Vädvo is is constructed arround a series of premissive cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the peasent-grade are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Eg Zärf Vädvo gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Eg Zärf Vädvo brings to mind.

Civic Infrastructure

Eg Zärf Vädvo has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Zärf Vädvo.

Eg Zärf Vädvo has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Zärf Vädvo has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Zärf Vädvo has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Zärf Vädvo has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Zärf Vädvo's public wards, blessings, and other arcane systems.

Eg Zärf Vädvo has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Zärf Vädvo has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Zärf Vädvo has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eg Zärf Vädvo's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Eg Zärf Vädvo there are unidentifiable people in the fog, but it seems to be okay.

The Herd Animal, Stag near Eg Zärf Vädvo are known to be quite timid.

Eg Zärf Vädvo's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Enchantment energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5297 m2
    • Cattle and Similar Creatures: 327
    • Poultry: 3924
    • Swine: 261
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 130

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

401 of Eg Zärf Vädvo's population work within a Foundational Occupation.

803 of Eg Zärf Vädvo's population do not work in a formal occupation, but do contribute to the local economy. 104 (8%) are noncontributers.

Points of Interest

Eg Zärf Vädvo is known for its unusual rock formations.

POI

History

The the a gousset of Summoning, an a gousset imbued with notable amounts of Summoning energies was created near Eg Ÿvneh Lewchä by in time immemorial, reportedly some time during the late 2nd century.

History